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1. Announcement:Destructive Data Mining: The Expert Challenge [27 June - 2... - in Announcement and Events [original thread]
steadyhand amarr wrote: CCP Logibro wrote: There is only one new officer weapon per category to be named. The single highest kill count from a weekend across all the weekends of the event period will get the prize. The new officer weapons w...
- by Beren Hurin - at 2014.06.26 11:08:00
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2. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Aeon Amadi wrote: Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a result, some of my fits are invalid EDIT: ...
- by Beren Hurin - at 2014.06.19 13:50:00
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3. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Boss SobanRe wrote: now protobears can protostomp unchecked in ambush. Happy Day! What's the complaint here? Are you suggesting that removing vehicles from regular ambush somehow kept protostomping MORE in check?
- by Beren Hurin - at 2014.06.19 13:49:00
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4. Announcement:Dev Blog: Hotfix Bravo is now live! - in Announcement and Events [original thread]
Aeon Amadi wrote: duster 35000 wrote: Aeon Amadi wrote: Prototype Shield Regulators had their CPU cost increased but was never highlighted, would have said something about it before Bravo was deployed had I thought to look at it. As a r...
- by Beren Hurin - at 2014.06.19 05:19:00
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5. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Why did the monetization guy give the design talk?
- by Beren Hurin - at 2014.05.02 15:51:00
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6. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Vell0cet wrote: What are the skills for cloaking? What are the prerequisites? How much SP will it cost? If you're scanned, and then you cloak, will it remove you from the enemy's radar, or will you retain the chevron? If it clears your chevron...
- by Beren Hurin - at 2014.03.14 18:08:00
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7. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Sana Rayya wrote: Throwing grenades will automatically decloak you, so flux, recloak, hack. And if I'm reading this right, getting shot doesn't decloak you, it just displays VFX? That or 'contact grenade' recloak + resupply at nearest nanoh...
- by Beren Hurin - at 2014.03.14 17:08:00
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8. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
What is going to be the skill bonus for the cloak field skill? Cooldown time reduction? Also, can you repair armor/shield/resupply nanite while cloaked?
- by Beren Hurin - at 2014.03.14 17:01:00
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9. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
Anyone interested in the new scanning meta check out my scanning reference chart/list here. Assuming they didn't tweak their scanner stats since the last WIP equipment stats were posted in the F&I Forums. Range data is upcoming too.
- by Beren Hurin - at 2014.03.14 16:32:00
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10. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Zeylon Rho wrote: Nice to see NONE of the feedback on the Amarr scout sunk in. It's still the worst scout that's slower than an assault and has a bonus that's less than a single militia module. **** you guys. Seriously. Look again. They bump...
- by Beren Hurin - at 2014.03.12 16:55:00
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11. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Llast 326 wrote: Aero Yassavi wrote: No change to Amarr scout bonus. Very disappointed. Suit visual designs look great though! I agree on both points Amarr scout may be the second most visual appealing scout, next to the Minmatar The...
- by Beren Hurin - at 2014.03.12 16:35:00
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12. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Do all suits in 1.8 still only get the normal 1.4 multiplier to sprint speed and .9 to strafe or were there any touches to those?
- by Beren Hurin - at 2014.03.12 15:44:00
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13. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Aeon Amadi wrote: Beren Hurin wrote: Aeon Amadi wrote: Beren Hurin wrote: Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put S...
- by Beren Hurin - at 2014.03.10 22:13:00
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14. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Faquira Bleuetta wrote: heyyyyyy ccp will u change the shityy ass amarr scout bonus skill they suk dik come on are u stupid i will pay hundred millions $ for replacing ur **** brain off ur for better one. I found some old posts from wolfma...
- by Beren Hurin - at 2014.03.10 21:35:00
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15. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Aeon Amadi wrote: Beren Hurin wrote: Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize. 3.5 seconds?!?! To hell with that, I'm not even going to put SP into it if that's the case. Logibro sai...
- by Beren Hurin - at 2014.03.10 21:31:00
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16. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Also per CCP Logibro in IRC, Ion pistol gets a .5 second cooldown and a 3.5 s overheat seize.
- by Beren Hurin - at 2014.03.10 20:37:00
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17. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
ads alt wrote: Sana Rayya wrote: Logis should replace their injectors with REs (just to be sure). Or everyone use pythons on 1 team while the enemy uses starter fits lol... Because having half the team not dieing makes it more efficient?
- by Beren Hurin - at 2014.03.10 15:34:00
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18. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
pyramidhead 420 wrote: Sana Rayya wrote: CCP should give us a baseline to go by. We really have no idea how many clones are typically killed from downtime on Friday to downtime on Monday, for a typical weekend. It would be good to know in or...
- by Beren Hurin - at 2014.03.10 15:16:00
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19. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
M Zwei wrote: would omega booster count? I think Logibro confirmed a YES on this on IRC. Basically, if you saved your SP between now and patch day, and we all got the full 1.5 mill SP (from booster) from this event, you'd be really close ...
- by Beren Hurin - at 2014.03.10 14:50:00
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20. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
This is probably between 100-150 clones killed per person over the weekend. If you think you are helping by AFKing you are mistaken.
- by Beren Hurin - at 2014.03.10 14:39:00
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